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Learn how to build a Breachstorm team on YouTube
A new tutorial is available, explaining the team construction rules, and how to use our new online team builder on Tabletop Simulator to quickly create new teams, with full compatability with our TTS mods. You can download the Breachstorm TTS mods at the links below: Breachstorm Team Builder on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3697522801 Breachstorm Steam Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3471760184


Learn to play Breachstorm on YouTube
We're hard at work behind the scenes revamping our video presence; and with that we're pleased to be able to show off a new tutorial video that's up-to-date with Breachstorm's most recent rules. Our older videos are pretty far out of date, so we've privated them for now; but don't worry, there'll be a lot more content going up on YouTube soon.


New Breachstorm Rules Update - v1.1 Changelog
What's up, Breachstormers!? Change is in the air, and the time is upon us for an update to Breachstorm's rules. This update represents a fundamental shift in how cooperative games (Covert Ops) are played ; with most of our time dedicated to fleshing out a new 'squad' mechanic that simplifies and streamlines the AI-controlled Opfor activations, to make their turns simpler to resolve , and player unit attacks feel more relevant against them. That said, we are excited to annou


Breachstorm Narrative - Prologue 01 - "Colliery"
Timestamp: HRU609.17 The massive sinkholes of Colliery-17 practically swallowed light; their stone walls stacked with scaffolds, bulbous habitation modules, and businesses adorned with neon holosigns that barely lit the yawning void beneath them. Above, a sickly purple sky heralded the approach of the planet’s windswept night, and showcased the toxic atmosphere that whipped above the denser, breathable gases which settled into the sinkhole cities. The hunter lay prone in an a


What to expect soon from Breachstorm
What's up, Breachstormers!? As we've been updating the supporters of our Patreon , we have a massive amount of new updates coming to the game over the coming days; here's what you can expect to see soon: New Game Content We have a set of new Tactical Ops objectives available for use in the game's competitive mode, as well as a set of new upgrade cards available for all factions and game modes, aiming to provide some unique gameplay mechanics and address a few specific pain po


Adepticon 2026 - Demos and Organized Play Schedule
What's up, Breachstormers!? As we're hurtling through February and into March, I'm excited to announce our event schedule for Adepticon 2026. Unlike previous years, we won't be showcasing the game at a booth, but will instead have dedicated table space in the gaming area. Organized play, open play, and demos will be available all weekend in room N106 in the Baird Center's north building. If you want to participate in scheduled cooperative games, tickets are available for slot


Breachstorm Narrative - Chapter 01 - "Farstar"
I'm pleased to present early access to the first entry in the ongoing Breachstorm storyline . We plan on introducing the ongoing narrative of the setting in two parts; anthological tales from the universe that will expand on the lore, characters, and locations, as well as ongoing storylines that will leave lasting impacts on the game and universe as they develop. This short story represents the first part of Breachstorm's persistent narrative... enjoy! Timestamp: HRU609.13 G


NEW Breachstorm Full Art Cards & Unit Card Ordering Now Available!
What's up Breachstormers!? The Breachstorm online store has seen a small update today, with individual unit profile cards now available...


NEW Expansions & Digital Model Packs! Breachstorm Store Update
What's up Breachstormers!? I'm excited to announce plenty of new editions to the Breachstorm store ! FULL Digital Miniature Packs for...


New Breachstorm Rules Update - v1.0 Changelog
What's up Breachstormers!? It's been a while since our last post; but as we've been previewing in our Patreon devlogs ... we've been...
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